01
The master doc. The single source of truth for everything in your world — if it's not in the bible, it didn't happen, and if it's in the bible, nothing contradicts it. It's what keeps a world coherent when more than one person is building in it. A bible that nobody actually uses is just a file. A bible built to be legible by your whole team is infrastructure.
02
The background noise of your world. The history, the myths, the cool stories that make the place feel old and real — the stuff that existed before your story started and will keep existing after it ends. Good lore is an iceberg: most of it stays below the surface, but the audience can feel the weight of it. Bad lore is a Wikipedia article inserted mid-narrative because the writer couldn't help showing their work.
03
The official, undeniable truth of your story. Everything else is fanfic, speculation, or an alternate timeline — this is the law. In large franchises, canon becomes a political question: which source outranks which, and who has the authority to declare something true. That hierarchy needs to be decided before it's needed, not during the argument it causes.
04
Making sure your facts line up. If a character loses an arm in chapter 3, they shouldn't be high-fiving anyone in chapter 4. Breaking it accidentally is a mistake. Breaking it repeatedly is a trust problem. Breaking it deliberately, without acknowledgment, is something closer to contempt for your audience.
05
Core Concept / Thesis
Foundational
The whole point. The big idea you're actually trying to say — not the plot, not the setting, the fundamental question the story is structured to ask and answer. Every world element, every character arc, every conflict should be an expression of this. If you can't state it in one sentence, you don't have one yet.
06
Your world's rules. They don't have to be our world's rules, but they have to be consistent — and they have to feel like they emerged from the world's nature rather than being invented on the fly. If magic exists in your world, its existence has social, political, and military consequences the world has adapted to. Rules that only apply when convenient aren't rules. They're plot devices.
07
Internal Consistency
Foundational
The result of following your own rules without exception. It's what makes the audience say "okay, that makes sense in this world" instead of "wait, that's bullshit." Internal consistency is not the same as realism — a world with dragons can be internally consistent. What matters is that the rules you've established are honored reliably enough that the audience learns to trust the world.
08
The vibe — the emotional register the story operates in. It tells the audience how to feel and how to interpret what they're seeing. A story that can't hold its tone consistently feels amateurish, because it keeps breaking the implicit contract and then asking the audience to reconnect. Tone isn't a mood board. It's a promise.
09
The shelf you put the story on. Fantasy, sci-fi, romance, thriller — genre sets basic expectations before the audience has read a single word. Genre isn't a cage; it's a starting position. Knowing which conventions you're honoring and which you're subverting is the craft. Working in a genre without knowing its conventions means accidentally doing the wrong thing.
10
The elevator pitch. The "what if?" that started everything — the core scenario the story is built to explore. "What if a boy found out he was a wizard?" A strong premise contains implicit conflict, implicit stakes, and enough specificity that you can immediately see what kind of story it wants to be. A weak premise is either too vague or too specific to generate a world around it.