Worlds
Original IP

Original
Worlds

These are the worlds I've built for myself — full game design documents, narrative systems, and lore architectures created without a brief. Each one is a proof of method.

// IP Archive
4
Complete
Game Design Docs
4
Distinct
Genre Systems
More
In Development
001
Political Fantasy · GDD

Agartha

Game Design Document · Underground Civilization

An underground civilization has spent generations fearing the surface world — until a surface archaeologist uncovers a devastating truth: their founding myth was engineered, and the royal family are the architects of a millennia-long conspiracy against their own people.

A covert cold war of information, control, and resource extraction, played out through Heartstones — semi-sentient crystalline organisms governed by emotional resonance.
Corruption of Power
Weaponization of Narrative
Symbiosis vs. Exploitation
Read Full GDD
002
Psychological Narrative · GDD

The Bedridden Desert

Game Design Document · Inner World

A bedridden man in his seventies drifts in and out of consciousness. His inner world manifests as four factions — Scavengers, Redeemers, Loyalists, Breakers — each embodying a psychological state shaped by his past choices.

The player's every action mirrors a decision he once made in real life, building toward one of four endings that reflect not what he did, but who he is.
Memory as Geography
Guilt Without Redemption
Behavioral Morality Systems
Read Full GDD
003
Action RPG · GDD

Crowned

Game Design Document · Soulslike

Eight eternally cursed beings, each carrying a fragment of an Immortal Lord's skull. You hunt the others to reclaim the fragments — not for power, but to earn the right to die. A soulslike where the final encounter is resolved not through combat but through meaningful choice.

The −2 stat curse mechanic isn't cosmetic — it defines your failures and your emotional investment in something genuinely worth losing.
Loneliness & Sacrifice
Death as the Final Mercy
Identity Decay
Read Full GDD
004
Sci-Fi Narrative Survival · GDD

Proxima Centauri

Game Design Document · First Contact Survival RPG

Earth is dying under overpopulation. Six astronauts are sent to survey humanity's best candidate for a new home. Three months in, the xenobiologist identifies alien feces. The planet is already occupied — and it already knows they're here. One crew member has been sabotaging the mission since day one.

A narrative survival RPG about first contact from the wrong end of the telescope — and whether humanity's worst instincts will follow it across the stars.
Expansionism as Plague
Love Against Conviction
First Contact as Misread Signal
Read Full GDD

About these worlds

Are these completed GDDs?
+
No. These are structured pitches — world premises with enough architecture to demonstrate the logic of the system. They're designed to be developed into full GDDs if the project moves forward. The foundation is solid; the full build happens when there's a reason to build it.
Why build these without a client or brief?
+
To prove the thinking works independently of a brief. These IPs exist to demonstrate that the process — the way I approach systems, themes, and world logic — produces coherent, original work on its own terms, not just in response to a client's needs.
Are these available for licensing or collaboration?
+
Yes. If a studio, publisher, or developer wants to take one of these further, I'm open to that conversation. The pitch is the starting point — full development happens collaboratively from there.
Will more be added?
+
Yes. The archive grows as new pitches reach a point where the core concept and system logic are clear enough to present. Not everything makes it here — only the ones that hold up on their own.