The Bedridden Desert
Game Design Document · Inner World
A bedridden man in his seventies drifts in and out of consciousness. His inner world manifests as four factions — Scavengers, Redeemers, Loyalists, Breakers — each embodying a psychological state shaped by his past choices.
The player's every action mirrors a decision he once made in real life, building toward one of four endings that reflect not what he did, but who he is.